Bearable
Paediatric device for children it helps them understand and feel safe in stressful situations. Meant to help them learn but play at the same time. Combination of a plush object, booklet, and app that is meant for kids to interact with and educate themselves.
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Roles
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Lead Designer + Researcher
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Timeline
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January 2019 - May 2019

Research Question
How can we design a device that helps children feel safe in a stressful environment or situation and understand what is going on with them?
Objective
Give kids the ability to learn and interact with an object that gives them the option to play with it, but also feel comfortable with it and what is happening around them.
Current Problems
Medical devices for kids in comparison to those for adults are behind
Many physicians use adult devices and adjust them to treat children
Medical devices do not exist in the field
Room For Design
Devices that are designed specifically to treat children (size, function, look and feel)
Objects meant to comfort children through stressful situations
Objects meant to help children learn and understand what happens when under medical circumstances
Design Process
Features
After conducting secondary and primary research and doing a landscape review I found that the design opportunity for Bearable was ideal, helping kids interact with technology and with something that made them feel comfortable was fundamental.
User Testing
Paper Prototype Insights
Size makes a difference when interacting with it
Large enough that kids can handle it many ways
Different add-ons (color and material)


Paper Prototype Insights
Materials can change how a kid handles and connects to the object
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Different materials can signify different things within the body, materials help with hierarchy


Sitemap
This diagram shows the functions and actions of the site page-by-page. It involves the user experience as well as different interactions apart from the customized immersive experience you can find with Lux App

Paper Prototype App
After creating a sitemap I decided to do a low fidelity testing to see if the user experience made sense and to create wireframes, after conducting several architectural testing I received feedback and proceed to work in my wireframes


Wireframes
After going through the sitemap, the app architecture and the user testing, I went forward and did wireframes. The feedback from the low fidelity prototype helped me with the components and the user experience.

High Fidelity Prototype
Using the wireframes, I developed my high fidelity prototype. These screens when through many changes especially since the main user are children I had to rethink many components and user experience based on my initial assumptions

Visual Identity

Moodboard
Bright Happy Colours
I chose bright colours to help children trust the device and to make it more friendly since its meant to be used by kids, to be approachable
Sans Serif
I chose a modern sans serif to be playful and to go with the bright friendly colours to make kids feel more comfortable










